The organizer reserves the right to overrule any of the rules stated below when necessary.
Open Qualifier: Best of 1 (First to win 1 round wins the match)
League Stage: Best of 1 (First to win 1 round wins the match)
Grand Final: Best of 3 (First to win 2 rounds wins the match)
Each team gets to register 5 main players plus 1 substitute. Once the tournament check in begins, the roster is saved and may not be changed. Only players listed in a team may participate with them. Teams may not substitute a player in the middle of a round being played. Doing so will result in a DQ from such round.
Only summoners and their respective account holders may play in the tournament, and only with their teams. If it is proven that a team used an illegal pick up and/or an eligible account is being used by a different player, the team will be disqualified from the whole match.
Map: Summoners Rift
Draft: Tournament Draft
Any champion released less than 15 days prior to the start of the tournament may not be played and is not counted towards the teams' bans.
If two teams tie in their number of wins, they will be ranked according to their head-to-head results from the same stage.
Each team is allocated a grand total of 20 minute break per match, only after informing an administrator of such break.
The check in period starts 60 minutes before the tournament start time and ends 15 minutes before. For individual matches, teams must check in at most 10 minutes after the match's scheduled time. Players must check in within the allocated time or they will be disqualified from the match.
Both teams captains must attempt adding each other as friend on the client and start the match as soon as possible, unless an administrator has informed the teams of an intention to stream the match. If an opponent is non-responsive or does not start the challenge 10 minutes past the match’s starting time, then the opponent has the right to submit a no-show report with photo or video evidence. An administrator will subsequently interfere and resolve the issue.
If a player disconnects before 5 minutes have passed or before a kill was made, the match may be restarted. If a disconnection occurs later, the team may pause and wait no more than 10 minutes for the disconnected player to reconnect. Each team is allowed to pause one (1) time during a match.
Should a disconnection occur during the picking and banning phase, the phase is restarted and teams are to carry the same picks and bans from the initial, disconnected phase.
Both team captains are responsible for submitting and approving scores in case of an error in the API. When the winning team is submitting the score, he/she must provide photo or video evidence of the results.